Silfade Gensoutan (3) — End
I beat the game! I'm not going to continue with the plot summary because it goes some unexpected places; suffice to say that it stays interesting until the end. Instead, I'm going to talk about something else: the surprising extent to which this game is a spiritual predecessor to One Way Heroics . Firstly, consider the Force system. Despite the change in genres, it works essentially the same way: each Force power, in addition to a FORCE/SP cost, requires one or more stacks of Concentration, which are gained by spending an action ( Gensoutan ) or turn ( One Way Heroics ) Concentrating. Stronger powers require more stacks of Concentration. Many, perhaps even most, of Gensoutan 's Force powers made the transition; it's hard to be entirely sure when I played one game in Japanese and the other in English, but I recognized Force Flame, Force Lightning, Force Heal, and the attack buff from OWH. Itemization, too, is more or less identical. The player character has a maximum car...