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Showing posts from December, 2025

What I Played and Read This Week - '25/12/28

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Happy holidays! Check out my sick tea haul: On to the usual. Games After finishing my Dynasty Warriors 4 rare   item collection, I took a look at Xtreme Legends , the expansion disk. Unlike DW3XL , it doesn't add new Musou Modes, just standalone stages (one for each character!) and Xtreme Mode , a pseudo-roguelike mode where you build up officers, troops, and stats over a series of procedurally generated stages, with the end goal being to conquer all of China. I wasn't too into it; the stages are missing the strategy feel—large forces clashing, reinforcement gates—that makes Warriors  so appealing to me. Perhaps I would've found the prospect of infinite randomly generated Warriors  content more appealing if it were 2003 and I didn't have two decades of hand-crafted  Warriors  games ahead of me. Instead, I got really into Samurai Warriors 1.  Initially, I was a bit put off by it: during battles, it bombards you with "Missions" to capture such-and-such a poin...

What I Played and Read This Week - '25/12/21

Games My journey through Data East's platformer catalogue continued with Congo's Caper . I appreciated it for its verticality (think Sonic the Hedgehog if switching 'tracks' was often only a high jump away), but what I'll remember most of all is the strange powerup system. There's only one powerup that doesn't just give you lives: the red gem. What it does depends on your current state: When you're Monkey Congo, collecting a gem turns you into Human Congo and taking a hit kills you. When you're Human Congo (the state you respawn in after losing a life), collecting a gem fills one notch of the three-part transformation bar. Taking a hit turns you back into Monkey Congo and  empties the bar. Only by collecting three gems in a row without taking a hit can you turn into Super Congo. When you're Super Congo, taking a hit only removes one notch from the bar; if there are no notches left, you return to Human Congo. Collecting a gem refills a bar, or giv...

What I Played and Read This Week - '25/12/14

Games A desperate Google search for 'best SNES platformers' took me to Joe & Mac , a platformer/beat-em-up about Neanderthals and dinosaurs—until the last stage, where you walk into the biggest dinosaur's mouth, explore his guts, and find out that he was controlled by Satan the entire time. He's also pretty nasty; two continues and I still haven't taken him out. The last couple of stages have some pretty nasty 1-tile platforming that doesn't suit the controls very well—they're fine but not THAT good—but I was otherwise completely satisfied. I like the tradeoff between the normal jump, which is low but completely actionable, and the spin jump, which goes quite high but doesn't let you attack until you peak. Nuclear Throne  got a big patch, so, after a long absence, I'm back to that. It took a half-dozen runs to work off the rust, but I got a win. At the risk of being declared legally insane, I think the game looked better at 30 FPS; it made the im...