Moshimo no Meikyuu - Review
Moshimo no Meikyuu ( MOSIMOの迷宮), by ksg-nushi (ksg主) aka Enryuu (えんりゅう) 2007, PC (RPG Maker 2000) My introduction to Enryuu's work was their earlier Alex no Mousou (アレックスの妄想), a rather strange JRPG that combined a silly multi-crossover plot with unique and fascinating battle and equipment systems. It was also so hard, I still haven't beaten it. Moshimo no Meikyuu is both less difficult and less unusual, being a DRPG¹ with more recognizable systems and drawing from the VIPRPG community's collective Moshimo setting rather than a dozen different licensed works, but it's little less interesting. The lukewarm early-game had me unsure I would finish it, but once the game finds its groove, it really shines. Nowhere is this clearer than in its dungeon design. B1F is linear and largely empty and the next few floors aren't much better, but, starting with B5F, most floors have interesting geometry, unique central gimmicks (occasionally descending into Labyrinth...