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Silfade Gensoutan (2)

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To begin, a short primer on the battle system: In battle, the player may fight normally, launch an all-out attack, run away, or consult with their Totem. Fleeing offers generous odds and is possible even in event battles (but not when you're cornered, such as in the battle with the purple lizardman); your Totem offers an estimate of the enemy's strength (this doesn't use a turn); all-out attack simply has you use all your actions on basic attacks (essentially an autobattle function); and fighting normally opens the battle options proper. From there one may use a basic attack, concentrate (required before activating Force powers), defend, use an item, or use a Force power or skill; once they have multiple actions, they can do any combination of these things, other resources permitting. One can, for example, spend one action defending and the rest attacking, cutting damage taken while still dishing out; or spam a bunch of different healing items; or use an attack-strengthenin

Silfade Gensoutan: Half-Month Hero

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Silfade Gensoutan / シルフェイド幻想譚, SmokingWOLF 2005-2022, RPG Maker 2000  Silfade  is a 2005 freeware RPG by SmokingWOLF of One Way Heroics fame. It's the second game in his Silfade  series after the episodic, forever unfinished Silfade Kenbunroku  (official English subtitle: Records of Silfade ), which I just finished playing. I downloaded the 2022 version (the first update since 2007!), which apparently improves some of the portraits. It opens with a character creation sequence in which a disembodied voice calling itself Riqureil asks for your name, gender, and finally choice of Totem. Totems, a setting element that originated in Kenbunroku , are immortal animal spirits who take up residence within certain individuals and grant them superhuman powers. Here you have your choice of three: From left to right: the wolf Crow, who promises to make you excel at combat; the bird Feather, a generalist who aids in travel; and the serpent Scale, if you want to be this game's equivalent of a