What I Played and Read This Week - '26/01/18
Games As a lapsed Doomer, I check the Cacowards each year, go 'oh, that looks neat' at a few entries, download one of them, and get a few maps in before remembering I'm pretty sick of Doom maps at this point. This year was slightly better; I saw When Them Demons Cry in the runners-up and couldn't resist checking it out, and while I thought the very Higurashi -y opening and ending sequences (featuring The Junkyard From Higurashi and a very appropriate climax) sandwiched a somewhat generic middle (underground temple, Hell, demons, zzz: not much to do with Higurashi beyond the Japanese aesthetic), it had me hungry for more. A finalist, In the Doghouse , quickly got too hard for me. A previous year's finalist, Doom 2 in City Only , suffered from the usual community project problem of every map being ridiculously huge. (Modern maps in general are too long for my tastes—I prefer shorter 3~10-minute maps in the style of the original duology—but community projects take ...