Posts

Arisa no Bouken ki - Review

Image
Arisa no Bouken Ki ( アリサの冒険記),  Soleil 2006, PC Originally released for the 2nd Kouhaku RPG Festival, one of Japanese RPG Maker community VIPRPG's yearly game jams, Arisa no Bouken Ki  is a turn-based JRPG, the first (and to my knowledge only) by its developer, Soleil. You may not have heard his name before, but you've likely heard his work: a prolific composer, he distributes free BGM for use in other games. Unsurprisingly, his game boasts a completely original soundtrack (a rarity in freeware), and a solid one at that. Though "completely original" doesn't mean you won't have heard any of it before—these tracks, too, were made available for others' use. I recognized a couple from One Way Heroics. The eponymous Arisa is an aspiring novelist in search of material who feels somewhat smothered by small-town Nisan Village. Coincidentally, the Kingdom of Nisen is holding a Hero Exam to select a successor to the missing current hero; sensing an opportunity to gr

Cirnozardry (Cohost backup)

Image
  Cirnozardry - Review Cirnozardry  is a freeware DRPG made by doujin developer Morisoba. Released in 2014 and translated by an anonymous 4chan poster in 2022 (really!), it seems to be all but completely unknown in the West. I think that’s a real shame: it’s a solid game with some of the best and most consistent dungeon design I’ve ever seen, easily beating out the vast majority of commercial DRPGs. I always find it hard to put dungeon design into words, but if you’re familiar with the genre, you’ll have experienced games that get it and games that don’t.  Cirnozardry  gets it. Each floor is cohesive yet internally varied, never giving way to cacophony or formula; each floor is big enough to explore and get lost in, but not so large that it becomes a slog or runs out of ideas (hello,  Mary Skelter ). Unlike many DRPGs, including most Wizardry clones, floors are also quite dense: events and treasure chests (usually with good items; eat your heart out, Experience Inc.!) are everywhere. I

Wizardry Gaiden (Cohost backup)

Image
  I just beat Wizardry Gaiden I's second dungeon for the first time and thought I'd take the opportunity to rave about the game. — Wizardry Gaiden I: Suffering of the Queen (ウィザードリィ外伝I ~女王の受難~), released for Game Boy in 1991 and  fan-translated in 2014 , is an absolutely masterful DRPG. Maybe that isn't a surprise—looking at Mobygames, much of the team, including the director,  had previously worked on NES ports of the original trilogy . Gaiden I's biggest strength is its dungeon design, which compares favorably to every other DRPG I've played, including the first few floors of the original Wizardry. Each floor is not just a different layout but a different  kind  of layout: 1F's apartment complex gives way to 2F's outline of a yet-unenterable fortress, which yields in turn to 3F's long L-shaped monster condo. 4F is a tricky teleporter maze, 5F is a rambling cavern full of dark patches, and 6F is another teleporter maze (OK,). Then a dimensional rift tak

Phantasy Star

Image
Phantasy Star, Sega 1987, Sega Mk. III / Sega Master System I played this game because it was an early and popular DRPG, but I'm not sure it makes sense to evaluate it as one. It's more like a Dragon Quest II clone with first-person dungeons: much of one's time is spent on the overworlds or in (2D, fully explorable) towns; the dungeons are many and small, not few and labyrinthine; and so on. You could almost call it a spiritual successor to  Ultima 1  given the science-fantasy setting, 3D dungeons paired with a 2D overworld, multiple land vehicles, and corridor-based dungeons, but the turn-based combat makes the comparison feel a bit inapt: it's a JRPG through and through. Combat pits the party of 1-4, initially Alis alone but growing to include Myau, Odin, and Noah, against a group of enemies. Unusually, there's never more than one type  of monster in the group, or even stat variance between monsters of the same type. Battles, therefore, are as simple and unstrateg